Worms 4: Mayhem is the third Worms game in two years, which is a lot of worms. But more importantly, it's hard to believe there's such a rampant demand for these games, considering they really never change or improve over time. Aside from the requisite transition to 3D, the Worms series hasn't changed much since it first appeared on the PC in 1995. Each new installment may tweak the weapon lineup ever so slightly, but these worms tend to stick to their guns. That's both a good and a bad thing for Worms 4: Mayhem. On one hand, you can expect to be chucking holy hand grenades, detonating old ladies, and calling in air strikes in the hopes of destroying the opposing team of little pink worms. On the other hand, if you've done all that before, there's really no reason to play this game, because it doesn't offer anything new and worthwhile.
The stages take place in medieval times, the Old West, prehistoric times, and the modern day, and each era has its own set of worms that behave pretty similarly, except for the worms have different hats and voices. The missions in story mode are fairly creative and represent a nice change of pace from the simple kill-everything mentality the series is known for. Some missions have you blowing up certain parts of the environment, and others have you defending the professor for a set amount of time. Unfortunately, the missions never become difficult, and many of them are rather brief. The artificial intelligence here is inconsistent, making boneheaded decisions one turn and blasting you with deadly precision the next. The computer-controlled enemies always favor the same few weapons as well, which makes for some dull and uneven single-player missions.
The only difficulty in the single-player missions comes from navigating some of the platforming sections. The worms in the game aren't really nimble creatures, but you'll often have to hop between small platforms suspended above water, which any Worms veteran knows spells certain death. You can use the jetpack or ninja rope, but the awkward control usually makes using those tools more hassle than it's worth. These types of missions are challenging, sure, but they're frustrating and aren't much fun. Really, we just want to blow stuff up.
Minimum System Requirements:
* CPU Pentium III or Athlon 1GHz
* DVDROM 8x
* Disk 2000.0 MB
* RAM 256.0 MB
Recommended System Requirements:
* CPU Pentium 4 2GHz or Athlon XP 2000+
* DVDROM 8x
* Disk 2000.0 MB
* RAM 512.0 MB
Download Links:Worms 4 Mayhem Part 1
Worms 4 Mayhem Part 2
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